Smoothing Polygons in MaYa part 2/2 : Bevel – Chamfer – Crease

This post is a collection of related topics on polygon selection from the AUTODESK MAYA HELP . Click on the links below to read the access the full Help content on Autodesk website.

Bevel

  1. Select a mesh object or select the edges or faces you want to bevel.
  2. Edit Mesh > Bevel
Bevel Options
  • Offset type
    • Fractional – When the Offset Type is Fractional, the Width value is limited to a range between 0 to 1. When the Width value is 1, the distance will be the maximum possible (based on the shortest edge) that will not produce an inside-out bevel. A Width value greater than 1 will produce inside-out bevels.
    • Absolute – The Width value is used without restriction. If too large a Width value is used, the bevel may turn inside-out.
  • Offset Space
    • World – If you bevel a scaled object, the offset will ignore the scaling and use world space values.
    • Local – If you bevel a scaled object, the offset is also scaled relative to the scaling applied to the object.
  • Smoothing angle
    • Lets you specify whether you want the beveled edges to be hard or soft when shaded.

      If you want the beveled edges to be soft, set the Smoothing Angle to a high value (180). If you want the beveled edges to be hard, set the Smoothing Angle to a low value (0).

  • Automatically fit bevel to object
    • Maya automatically determines how the bevel fits the object. If selected, you cannot change the Roundness value.
  • Roundness
    • If Automatically fit bevel to object is not selected, use the Roundness slider or enter a value to round the bevel edges. Tip! You can set the Roundness to a negative number to create inward bevels.

Note!

Chamfer a vertex

  1. Select the vertex you want to chamfer.
  2. Edit Mesh > Chamfer Vertices

 

Crease

To make a polygon smooth, without increasing the resolution of the base mesh.

 

Smoothing polygons

Edit edge flow


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